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36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
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#include "TokenConsoleServer.h"
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#include "InventoryComponent.h"
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#include "Item.h"
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#include "GameMessages.h"
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#include "Character.h"
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#include "dCommonVars.h"
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//2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need
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void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
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auto* inv = static_cast<InventoryComponent*>(user->GetComponent(COMPONENT_TYPE_INVENTORY));
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//make sure the user has the required amount of infected bricks
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if (inv && inv->GetLotCount(6194) >= bricksToTake) {
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//yeet the bricks
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inv->RemoveItem(6194, bricksToTake);
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//play sound
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GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), "947d0d52-c7f8-4516-8dee-e1593a7fd1d1");
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//figure out which faction the player belongs to:
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auto character = user->GetCharacter();
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if (!character) return;
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if (character->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION)) //venture
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inv->AddItem(8321, tokensToGive);
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else if (character->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION)) //assembly
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inv->AddItem(8318, tokensToGive);
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else if (character->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION)) //paradox
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inv->AddItem(8320, tokensToGive);
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else if (character->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION)) //sentinel
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inv->AddItem(8319, tokensToGive);
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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