DarkflameServer/dScripts/02_server/Objects/AgSurvivalBuffStation.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

66 lines
2.4 KiB
C++
Raw Normal View History

#include "AgSurvivalBuffStation.h"
2022-02-07 06:15:32 +00:00
#include "DestroyableComponent.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "SkillComponent.h"
#include "TeamManager.h"
void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
2022-03-31 01:34:26 +00:00
// We set the faction to 1 so that the buff station sees players as friendly targets to buff
2022-03-31 01:25:32 +00:00
if (destroyableComponent != nullptr) destroyableComponent->SetFaction(1);
2022-02-07 05:32:36 +00:00
auto* skillComponent = self->GetComponent<SkillComponent>();
2022-02-07 06:15:32 +00:00
if (skillComponent != nullptr) skillComponent->CalculateBehavior(skillIdForBuffStation, behaviorIdForBuffStation, self->GetObjectID());
2022-02-07 06:15:32 +00:00
self->AddCallbackTimer(smashTimer, [self]() {
self->Smash();
2022-01-21 00:00:45 +00:00
});
2022-02-07 06:15:32 +00:00
self->AddTimer("DropArmor", dropArmorTimer);
self->AddTimer("DropLife", dropLifeTimer);
self->AddTimer("Dropimagination", dropImaginationTimer);
// Since all survival players should be on the same team, we get the team.
auto team = TeamManager::Instance()->GetTeam(target->GetObjectID());
std::vector<LWOOBJID> builderTeam;
// Not on a team
if (team == nullptr) {
builderTeam.push_back(target->GetObjectID());
self->SetVar<std::vector<LWOOBJID>>(u"BuilderTeam", builderTeam);
return;
}
for (auto memberID : team->members) {
builderTeam.push_back(memberID);
}
self->SetVar<std::vector<LWOOBJID>>(u"BuilderTeam", builderTeam);
2022-02-07 06:15:32 +00:00
}
void AgSurvivalBuffStation::OnTimerDone(Entity* self, std::string timerName) {
uint32_t powerupToDrop = lifePowerup;
if (timerName == "DropArmor") {
powerupToDrop = armorPowerup;
self->AddTimer("DropArmor", dropArmorTimer);
}
if (timerName == "DropLife") {
powerupToDrop = lifePowerup;
self->AddTimer("DropLife", dropLifeTimer);
}
if (timerName == "Dropimagination") {
powerupToDrop = imaginationPowerup;
self->AddTimer("Dropimagination", dropImaginationTimer);
}
auto team = self->GetVar<std::vector<LWOOBJID>>(u"BuilderTeam");
for (auto memberID : team) {
auto member = EntityManager::Instance()->GetEntity(memberID);
if (member != nullptr && !member->IsDead()) {
GameMessages::SendDropClientLoot(member, self->GetObjectID(), powerupToDrop, 0, self->GetPosition());
} else {
// If player left the team or left early erase them from the team variable.
team.erase(std::find(team.begin(), team.end(), memberID));
self->SetVar<std::vector<LWOOBJID>>(u"BuilderTeam", team);
}
}
2022-01-21 00:00:45 +00:00
}