mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
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/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#include "ChatPackets.h"
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#include "RakNetTypes.h"
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#include "BitStream.h"
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#include "Game.h"
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#include "PacketUtils.h"
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#include "dMessageIdentifiers.h"
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#include "dServer.h"
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void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
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CBITSTREAM
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
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bitStream.Write(static_cast<uint64_t>(0));
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bitStream.Write(chatChannel);
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bitStream.Write(static_cast<uint32_t>(message.size()));
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PacketUtils::WriteWString(bitStream, senderName, 33);
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bitStream.Write(playerObjectID);
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bitStream.Write(static_cast<uint16_t>(0));
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bitStream.Write(static_cast<char>(0));
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for (uint32_t i = 0; i < message.size(); ++i) {
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bitStream.Write(static_cast<uint16_t>(message[i]));
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}
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bitStream.Write(static_cast<uint16_t>(0));
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SEND_PACKET_BROADCAST
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}
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void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
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CBITSTREAM
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
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bitStream.Write(static_cast<uint64_t>(0));
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bitStream.Write(static_cast<char>(4));
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bitStream.Write(static_cast<uint32_t>(message.size()));
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PacketUtils::WriteWString(bitStream, "", 33);
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bitStream.Write(static_cast<uint64_t>(0));
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bitStream.Write(static_cast<uint16_t>(0));
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bitStream.Write(static_cast<char>(0));
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for (uint32_t i = 0; i < message.size(); ++i) {
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bitStream.Write(static_cast<uint16_t>(message[i]));
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}
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bitStream.Write(static_cast<uint16_t>(0));
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//This is so Wincent's announcement works:
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if (sysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
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SEND_PACKET;
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return;
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}
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SEND_PACKET_BROADCAST;
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}
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void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
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//0x00 - "Chat is currently disabled."
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//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_SEND_CANNED_TEXT);
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bitStream.Write<uint8_t>(0); //response type, options above ^
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//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
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SEND_PACKET;
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}
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