DarkflameServer/dNet/AuthPackets.cpp

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#include "AuthPackets.h"
#include "PacketUtils.h"
#include "dMessageIdentifiers.h"
#include "dNetCommon.h"
#include "dServer.h"
#include "dLogger.h"
#include "Database.h"
#include "ZoneInstanceManager.h"
#include "MD5.h"
#include "SHA512.h"
#ifdef _WIN32
#include <bcrypt/BCrypt.hpp>
#else
#include <bcrypt.h>
#endif
#include <BitStream.h>
#include <future>
#include "Game.h"
#include "dConfig.h"
void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);
uint32_t clientVersion = 0;
inStream.Read(clientVersion);
server->GetLogger()->Log("AuthPackets", "Received client version: %i\n", clientVersion);
SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort());
}
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, SERVER, MSG_SERVER_VERSION_CONFIRM);
bitStream.Write<unsigned int>(171023);
bitStream.Write(uint32_t(0x93));
if (nextServerPort == 1001) bitStream.Write(uint32_t(1)); //Conn: auth
else bitStream.Write(uint32_t(4)); //Conn: world
bitStream.Write(uint32_t(0)); //Server process ID
bitStream.Write(nextServerPort);
server->Send(&bitStream, sysAddr, false);
}
void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
std::string username = PacketUtils::ReadString(8, packet, true);
std::string password = PacketUtils::ReadString(0x4A, packet, true);
const char* szUsername = username.c_str();
// Fetch account details
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT password, banned, locked, play_key_id, gm_level FROM accounts WHERE name=? LIMIT 1;");
stmt->setString(1, szUsername);
sql::ResultSet* res = stmt->executeQuery();
if (res->rowsCount() == 0) {
server->GetLogger()->Log("AuthPackets", "No user found!\n");
AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_WRONG_PASS_OR_USER, "", "", 2001, username);
return;
}
std::string sqlPass = "";
bool sqlBanned = false;
bool sqlLocked = false;
uint32_t sqlPlayKey = 0;
uint32_t sqlGmLevel = 0;
while (res->next()) {
sqlPass = res->getString(1).c_str();
sqlBanned = res->getBoolean(2);
sqlLocked = res->getBoolean(3);
sqlPlayKey = res->getInt(4);
sqlGmLevel = res->getInt(5);
}
delete stmt;
delete res;
//If we aren't running in live mode, then only GMs are allowed to enter:
const auto& closedToNonDevs = Game::config->GetValue("closed_to_non_devs");
if (closedToNonDevs.size() > 0 && bool(std::stoi(closedToNonDevs)) && sqlGmLevel == 0) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username);
return;
}
if (Game::config->GetValue("dont_use_keys") != "1") {
//Check to see if we have a play key:
if (sqlPlayKey == 0 && sqlGmLevel == 0) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username);
server->GetLogger()->Log("AuthPackets", "User %s tried to log in, but they don't have a play key.\n", username.c_str());
return;
}
//Check if the play key is _valid_:
auto keyCheckStmt = Database::CreatePreppedStmt("SELECT active FROM `play_keys` WHERE id=?");
keyCheckStmt->setInt(1, sqlPlayKey);
auto keyRes = keyCheckStmt->executeQuery();
bool isKeyActive = false;
if (keyRes->rowsCount() == 0 && sqlGmLevel == 0) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username);
return;
}
while (keyRes->next()) {
isKeyActive = (bool)keyRes->getInt(1);
}
if (!isKeyActive && sqlGmLevel == 0) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username);
server->GetLogger()->Log("AuthPackets", "User %s tried to log in, but their play key was disabled\n", username.c_str());
return;
}
}
if (sqlBanned) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_BANNED, "", "", 2001, username); return;
}
if (sqlLocked) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_ACCOUNT_LOCKED, "", "", 2001, username); return;
}
/*
* Updated hashing method:
* First attempt bcrypt.
* If that fails, fallback to old method and setup bcrypt for new login.
*/
bool loginSuccess = true;
int32_t bcryptState = ::bcrypt_checkpw(password.c_str(), sqlPass.c_str());
if (bcryptState != 0)
{
// Fallback on old method
std::string oldPassword = sha512(password + username);
if (sqlPass != oldPassword)
{
loginSuccess = false;
}
else
{
// Generate new hash for bcrypt
char salt[BCRYPT_HASHSIZE];
char hash[BCRYPT_HASHSIZE];
bcryptState = ::bcrypt_gensalt(12, salt);
assert(bcryptState == 0);
bcryptState = ::bcrypt_hashpw(password.c_str(), salt, hash);
assert(bcryptState == 0);
sql::PreparedStatement* accountUpdate = Database::CreatePreppedStmt("UPDATE accounts SET password = ? WHERE name = ? LIMIT 1;");
accountUpdate->setString(1, std::string(hash, BCRYPT_HASHSIZE).c_str());
accountUpdate->setString(2, szUsername);
accountUpdate->executeUpdate();
}
}
else
{
// Login success with bcrypt
}
if (!loginSuccess) {
AuthPackets::SendLoginResponse(server, packet->systemAddress, LOGIN_RESPONSE_WRONG_PASS_OR_USER, "", "", 2001, username);
server->GetLogger()->Log("AuthPackets", "Wrong password used\n");
}
else {
SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main
if (!server->GetIsConnectedToMaster()) {
AuthPackets::SendLoginResponse(server, system, LOGIN_RESPONSE_GENERAL_FAILED, "", "", 0, username);
return;
}
ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) {
AuthPackets::SendLoginResponse(server, system, LOGIN_RESPONSE_SUCCESS, "", zoneIP, zonePort, username);
});
}
}
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username) {
RakNet::BitStream packet;
PacketUtils::WriteHeader(packet, CLIENT, MSG_CLIENT_LOGIN_RESPONSE);
packet.Write(static_cast<uint8_t>(responseCode));
PacketUtils::WritePacketString("Talk_Like_A_Pirate", 33, &packet);
// 7 unknown strings - perhaps other IP addresses?
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
packet.Write(static_cast<uint16_t>(1)); // Version Major
packet.Write(static_cast<uint16_t>(10)); // Version Current
packet.Write(static_cast<uint16_t>(64)); // Version Minor
// Writes the user key
uint32_t sessionKey = rand(); // not mt but whatever
std::string userHash = std::to_string(sessionKey);
userHash = md5(userHash);
PacketUtils::WritePacketWString(userHash, 33, &packet);
// Write the Character and Chat IPs
PacketUtils::WritePacketString(wServerIP, 33, &packet);
PacketUtils::WritePacketString("", 33, &packet);
// Write the Character and Chat Ports
packet.Write(static_cast<uint16_t>(wServerPort));
packet.Write(static_cast<uint16_t>(0));
// Write another IP
PacketUtils::WritePacketString("", 33, &packet);
// Write a GUID or something...
PacketUtils::WritePacketString("00000000-0000-0000-0000-000000000000", 37, &packet);
packet.Write(static_cast<uint32_t>(0)); // ???
// Write the localization
PacketUtils::WritePacketString("US", 3, &packet);
packet.Write(static_cast<uint8_t>(false)); // User first logged in?
packet.Write(static_cast<uint8_t>(false)); // User is F2P?
packet.Write(static_cast<uint64_t>(0)); // ???
// Write custom error message
packet.Write(static_cast<uint16_t>(errorMsg.length()));
PacketUtils::WritePacketWString(errorMsg, static_cast<uint32_t>(errorMsg.length()), &packet);
// Here write auth logs
packet.Write(static_cast<uint32_t>(20));
for (uint32_t i = 0; i < 20; ++i) {
packet.Write(static_cast<uint32_t>(8));
packet.Write(static_cast<uint32_t>(44));
packet.Write(static_cast<uint32_t>(14000));
packet.Write(static_cast<uint32_t>(0));
}
server->Send(&packet, sysAddr, false);
//Inform the master server that we've created a session for this user:
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SET_SESSION_KEY);
bitStream.Write(sessionKey);
PacketUtils::WriteString(bitStream, username, 66);
server->SendToMaster(&bitStream);
server->GetLogger()->Log("AuthPackets", "Set sessionKey: %i for user %s\n", sessionKey, username.c_str());
}
}