DarkflameServer/dGame/dComponents/ItemComponent.h

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#ifndef __ITEMCOMPONENT__H__
#define __ITEMCOMPONENT__H__
#include "Component.h"
#include "eReplicaComponentType.h"
class Entity;
class ItemComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
ItemComponent(Entity* parent);
};
#endif //!__ITEMCOMPONENT__H__