2021-12-05 17:54:36 +00:00
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#include "CharacterComponent.h"
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#include "EntityManager.h"
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#include "PossessableComponent.h"
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2022-02-05 11:28:17 +00:00
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#include "RaceSmashServer.h"
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#include "RacingTaskParam.h"
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2022-06-23 05:19:49 +00:00
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#include "MissionComponent.h"
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2021-12-05 17:54:36 +00:00
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void RaceSmashServer::OnDie(Entity *self, Entity *killer) {
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// Crate is smashed by the car
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auto* possessableComponent = killer->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
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if (possessor != nullptr) {
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2022-02-05 11:28:17 +00:00
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auto* missionComponent = possessor->GetComponent<MissionComponent>();
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2021-12-05 17:54:36 +00:00
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auto* characterComponent = possessor->GetComponent<CharacterComponent>();
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2022-02-05 11:28:17 +00:00
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2021-12-05 17:54:36 +00:00
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if (characterComponent != nullptr) {
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characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
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}
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2022-02-05 11:28:17 +00:00
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// Progress racing smashable missions
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if(missionComponent == nullptr) return;
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASHABLES);
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2022-02-06 22:28:37 +00:00
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// Progress missions that ask us to smash a specific smashable.
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, self->GetLOT(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE);
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2021-12-05 17:54:36 +00:00
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}
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}
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}
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