2021-12-05 17:54:36 +00:00
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#include "NpcPirateServer.h"
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2023-01-07 05:17:05 +00:00
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#include "eMissionState.h"
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2021-12-05 17:54:36 +00:00
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#include "InventoryComponent.h"
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void NpcPirateServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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2023-06-09 08:27:05 +00:00
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auto* inventory = target->GetComponent<InventoryComponent>();
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2021-12-05 17:54:36 +00:00
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if (inventory != nullptr && missionID == 1881) {
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auto* luckyShovel = inventory->FindItemByLot(14591);
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// Add or remove the lucky shovel based on whether the mission was completed or started
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if ((missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)
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&& luckyShovel == nullptr) {
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2023-05-02 22:39:21 +00:00
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inventory->AddItem(14591, 1, eLootSourceType::NONE);
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2021-12-05 17:54:36 +00:00
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} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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inventory->RemoveItem(14591, 1);
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}
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}
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}
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