2024-01-04 00:41:46 +00:00
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set(DGAME_DMISSION_SOURCES
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"Mission.cpp"
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2022-07-16 23:24:16 +00:00
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"MissionPrerequisites.cpp"
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2024-01-04 00:41:46 +00:00
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"MissionTask.cpp")
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add_library(dMission STATIC ${DGAME_DMISSION_SOURCES})
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target_link_libraries(dMission PUBLIC dDatabase)
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2024-01-03 20:13:47 +00:00
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target_include_directories(dMission PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents"
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via LevelProgressionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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2024-01-03 20:31:50 +00:00
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via Mission.cpp, MissionTask.cpp
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2024-01-03 20:13:47 +00:00
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)
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2024-01-04 00:41:46 +00:00
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target_precompile_headers(dMission REUSE_FROM dGameBase)
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