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39 lines
1015 B
C
39 lines
1015 B
C
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#pragma once
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#include "BitStream.h"
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#include "Entity.h"
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#include "Component.h"
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/**
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* Represents an entity that can posess other entities. Generally used by players to drive a car.
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*/
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class PossessorComponent : public Component {
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public:
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static const uint32_t ComponentType = COMPONENT_TYPE_POSSESSOR;
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PossessorComponent(Entity* parent);
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~PossessorComponent() override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void Update(float deltaTime) override;
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/**
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* Sets the entity that this entity is possessing
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* @param value the ID of the entity this ID should posess
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*/
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void SetPossessable(LWOOBJID value);
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/**
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* Returns the entity that this entity is currently posessing
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* @return the entity that this entity is currently posessing
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*/
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LWOOBJID GetPossessable() const;
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private:
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/**
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* The ID of the entity this entity is possessing (e.g. the ID of a car)
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*/
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LWOOBJID m_Possessable;
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};
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