DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/Action.cpp

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#include "Action.h"
Action::Action() {
type = "";
valueParameterName = "";
valueParameterString = "";
valueParameterDouble = 0.0;
}
Action::Action(AMFArrayValue* arguments) {
type = "";
valueParameterName = "";
valueParameterString = "";
valueParameterDouble = 0.0;
for (auto& typeValueMap : arguments->GetAssociative()) {
if (typeValueMap.first == "Type") {
if (typeValueMap.second->GetValueType() != eAmf::String) continue;
type = static_cast<AMFStringValue*>(typeValueMap.second)->GetValue();
} else {
valueParameterName = typeValueMap.first;
// Message is the only known string parameter
if (valueParameterName == "Message") {
if (typeValueMap.second->GetValueType() != eAmf::String) continue;
valueParameterString = static_cast<AMFStringValue*>(typeValueMap.second)->GetValue();
} else {
if (typeValueMap.second->GetValueType() != eAmf::Double) continue;
valueParameterDouble = static_cast<AMFDoubleValue*>(typeValueMap.second)->GetValue();
}
}
}
}