DarkflameServer/dGame/dBehaviors/SpeedBehavior.h

31 lines
766 B
C
Raw Permalink Normal View History

#pragma once
#include "Behavior.h"
class SpeedBehavior final : public Behavior
{
public:
/*
* Inherited
*/
2022-07-28 13:39:57 +00:00
explicit SpeedBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
2022-12-31 08:46:25 +00:00
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
2022-07-28 13:39:57 +00:00
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;
private:
2022-07-28 13:39:57 +00:00
float m_RunSpeed;
2022-07-28 13:39:57 +00:00
bool m_AffectsCaster;
};