DarkflameServer/dScripts/02_server/Map/NT/NtParadoxTeleServer.cpp

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#include "NtParadoxTeleServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include "RenderComponent.h"
#include "eStateChangeType.h"
void NtParadoxTeleServer::OnStartup(Entity* self) {
self->SetProximityRadius(5, "teleport");
}
void NtParadoxTeleServer::OnPlayerLoaded(Entity* self, Entity* player) {
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}
void NtParadoxTeleServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (status != "ENTER" || !entering->IsPlayer() || name != "teleport") return;
auto* player = entering;
const auto playerID = player->GetObjectID();
const auto iter = m_TeleportingPlayerTable.find(playerID);
if (iter == m_TeleportingPlayerTable.end()) m_TeleportingPlayerTable[playerID] = false;
const auto bPlayerBeingTeleported = m_TeleportingPlayerTable[playerID];
if (player->IsPlayer() && !bPlayerBeingTeleported) {
GameMessages::SendSetStunned(playerID, eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true
);
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auto animTime = RenderComponent::PlayAnimation(player, u"teledeath", 4.0f);
if (animTime == 0.0f) animTime = 2.0f;
self->AddCallbackTimer(animTime, [this, self, playerID]() {
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr) {
return;
}
TeleportPlayer(self, player);
});
}
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
}
}
void NtParadoxTeleServer::TeleportPlayer(Entity* self, Entity* player) {
auto destinationGroup = self->GetVar<std::u16string>(u"teleGroup");
auto* destination = self;
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if (!destinationGroup.empty()) {
const auto& groupObjs = Game::entityManager->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
if (!groupObjs.empty()) {
destination = groupObjs[0];
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}
}
const auto destPosition = destination->GetPosition();
const auto destRotation = destination->GetRotation();
auto teleCinematic = self->GetVar<std::u16string>(u"Cinematic");
if (!teleCinematic.empty()) {
const auto teleCinematicUname = teleCinematic;
GameMessages::SendPlayCinematic(player->GetObjectID(), teleCinematicUname, player->GetSystemAddress());
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}
GameMessages::SendTeleport(player->GetObjectID(), destPosition, destRotation, player->GetSystemAddress(), true);
RenderComponent::PlayAnimation(player, u"paradox-teleport-in", 4.0f);
const auto animTime = 2;
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const auto playerID = player->GetObjectID();
self->AddCallbackTimer(animTime, [this, self, playerID]() {
auto* player = Game::entityManager->GetEntity(playerID);
if (player == nullptr) {
return;
}
UnlockPlayer(self, player);
});
const auto useSound = self->GetVar<std::string>(u"sound1");
if (!useSound.empty()) {
GameMessages::SendPlayNDAudioEmitter(player, player->GetSystemAddress(), useSound);
}
}
void NtParadoxTeleServer::UnlockPlayer(Entity* self, Entity* player) {
const auto playerID = player->GetObjectID();
m_TeleportingPlayerTable[playerID] = false;
GameMessages::SendSetStunned(playerID, eStateChangeType::POP, player->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true
);
auto teleCinematic = self->GetVar<std::u16string>(u"Cinematic");
if (!teleCinematic.empty()) {
const auto teleCinematicUname = teleCinematic;
GameMessages::SendEndCinematic(player->GetObjectID(), teleCinematicUname, player->GetSystemAddress());
}
}