set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
	"BouncerComponent.cpp"
	"BuffComponent.cpp"
	"BuildBorderComponent.cpp"
	"CharacterComponent.cpp"
	"Component.cpp"
	"ControllablePhysicsComponent.cpp"
	"DestroyableComponent.cpp"
	"InventoryComponent.cpp"
	"LevelProgressionComponent.cpp"
	"LUPExhibitComponent.cpp"
	"MissionComponent.cpp"
	"MissionOfferComponent.cpp"
	"ModelComponent.cpp"
	"ModuleAssemblyComponent.cpp"
	"MovementAIComponent.cpp"
	"MovingPlatformComponent.cpp"
	"PetComponent.cpp"
	"PhantomPhysicsComponent.cpp"
	"PlayerForcedMovementComponent.cpp"
	"PossessableComponent.cpp"
	"PossessorComponent.cpp"
	"PropertyComponent.cpp"
	"PropertyEntranceComponent.cpp"
	"PropertyManagementComponent.cpp"
	"PropertyVendorComponent.cpp"
	"ProximityMonitorComponent.cpp"
	"RacingControlComponent.cpp"
	"RailActivatorComponent.cpp"
	"RebuildComponent.cpp"
	"RenderComponent.cpp"
	"RigidbodyPhantomPhysicsComponent.cpp"
	"RocketLaunchLupComponent.cpp"
	"RocketLaunchpadControlComponent.cpp"
	"ScriptedActivityComponent.cpp"
	"ShootingGalleryComponent.cpp"
	"SimplePhysicsComponent.cpp"
	"SkillComponent.cpp"
	"SoundTriggerComponent.cpp"
	"SwitchComponent.cpp"
	"VehiclePhysicsComponent.cpp"
	"VendorComponent.cpp" PARENT_SCOPE)
