#include "BaseConsoleTeleportServer.h"
#include "GameMessages.h"
#include "Player.h"
#include "RocketLaunchpadControlComponent.h"


void BaseConsoleTeleportServer::BaseOnUse(Entity* self, Entity* user) 
{
    auto* player = user;

    const auto& teleportLocString = self->GetVar<std::u16string>(u"teleportString");

    GameMessages::SendDisplayMessageBox(player->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, teleportLocString, u"", player->GetSystemAddress());
}

void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) 
{
    auto* player = sender;

    if (button == 1)
    {
        if (self->GetLOT() == 14333)
        {
            auto* rocketLaunchComponent = self->GetComponent<RocketLaunchpadControlComponent>();

            if (rocketLaunchComponent == nullptr)
            {
                rocketLaunchComponent;
            }

            const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");

            rocketLaunchComponent->Launch(player, LWOOBJID_EMPTY, std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));

            return;
        }

        GameMessages::SendSetStunned(player->GetObjectID(), PUSH, player->GetSystemAddress(), player->GetObjectID(), 
            true, true, true, true, true, true, true
        );

        const auto teleportFXID = self->GetVar<int32_t>(u"teleportEffectID");

        if (teleportFXID != 0)
        {
            const auto& teleportFXs = self->GetVar<std::vector<std::u16string>>(u"teleportEffectTypes");

            for (const auto& type : teleportFXs)
            {
                GameMessages::SendPlayFXEffect(player->GetObjectID(), teleportFXID, type, "FX" + GeneralUtils::UTF16ToWTF8(type));
            }
        }

        const auto& teleIntroAnim = self->GetVar<std::u16string>(u"teleportAnim");

        if (!teleIntroAnim.empty())
        {
            GameMessages::SendPlayAnimation(player, teleIntroAnim);
        }

        const auto animTime = 3.32999992370605f;

        UpdatePlayerTable(self, player, true);

        const auto playerID = player->GetObjectID();

        self->AddCallbackTimer(animTime, [playerID, self] () {
            auto* player = EntityManager::Instance()->GetEntity(playerID);

            if (player == nullptr)
            {
                return;
            }

            GameMessages::SendDisplayZoneSummary(playerID, player->GetSystemAddress(), false, false, self->GetObjectID());
        });
    }
    else if (button == -1 || button == 0)
    {
        GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, player->GetObjectID());
    }
}

void BaseConsoleTeleportServer::UpdatePlayerTable(Entity* self, Entity* player, bool bAdd) 
{
    const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID());

    if (iter == m_Players.end() && bAdd)
    {
        m_Players.push_back(player->GetObjectID());
    }
    else if (iter != m_Players.end() && !bAdd)
    {
        m_Players.erase(iter);
    }
}

bool BaseConsoleTeleportServer::CheckPlayerTable(Entity* self, Entity* player) 
{
    const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID());

    return iter != m_Players.end();
}

void BaseConsoleTeleportServer::BaseOnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) 
{
    if (args == "summaryComplete")
    {
        TransferPlayer(self, sender, 0);
    }
}

void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int32_t altMapID) 
{
    if (player == nullptr || !CheckPlayerTable(self, player))
    {
        return;
    }

    // Ignoring extra effects for now

    /*GameMessages::SendSetStunned(player->GetObjectID(), POP, player->GetSystemAddress(), player->GetObjectID(), 
        true, true, true, true, true, true, true
    );*/

    GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, player->GetObjectID());

    const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");

    static_cast<Player*>(player)->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));

    UpdatePlayerTable(self, player, false);
}

void BaseConsoleTeleportServer::BaseOnTimerDone(Entity* self, const std::string& timerName)
{
    
}
