#pragma once
#include "CppScripts.h"

class ActNinjaTurret : public CppScripts::Script
{
public:
	void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
	void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
                               int32_t param3) override;
};

