#include "NjGarmadonCelebration.h"
#include "Character.h"
#include "GameMessages.h"

void NjGarmadonCelebration::OnCollisionPhantom(Entity *self, Entity *target) {
    auto* character = target->GetCharacter();

    if (character == nullptr) {
        return;
    }

    if (!character->GetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN)) {
        character->SetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN, true);

        GameMessages::SendStartCelebrationEffect(target, target->GetSystemAddress(), GarmadonCelebrationID);
    }
}
