#include "NjScrollChestServer.h"
#include "InventoryComponent.h"

void NjScrollChestServer::OnUse(Entity *self, Entity *user) {
    const auto keyLOT = self->GetVar<LOT>(u"KeyNum");
    const auto rewardItemLOT = self->GetVar<LOT>(u"openItemID");

    auto* playerInventory = user->GetComponent<InventoryComponent>();
    if (playerInventory != nullptr && playerInventory->GetLotCount(keyLOT) == 1) {

        // Check for the key and remove
        playerInventory->RemoveItem(keyLOT, 1);

        // Reward the player with the item set
        playerInventory->AddItem(rewardItemLOT, 1);
    }
}
